Only thing is, aside from playing Pool of Radiance: The Ruins of Myth Drannor, I haven't really kept up with the progression of D&D into the 3rd Edition rules. I've been playing Dungeons & Dragons computer games since the original Gold Box series, and tabletop D&D well before that, so I know my D&D. What I will go into more detail here is the online aspects of the game and the Aurora Toolset, and of course we've finally attached that coveted score you all salivate over like the Hell Hounds you are. As a matter of fact, it's only gotten better as I play more into it. My thoughts on the single-player game haven't changed. If you've read my first impressions, you'll notice that the single-player portion of the full review is pretty much the same. But of course, like everything, Neverwinter Nights isn't perfect. There hasn't been a night for the past week and a half that I haven't stayed up to well into the night (and early, early morn') beating orcs, minotaurs, and hobgoblins - and I've enjoyed just about every second of it. If the shear size of this five-page review scares you, then you'll be happy to know that Neverwinter Nights is good, very good, even brilliant in some aspects. After five years in development, the game is finally done, and to the delight of RPGers around the world, Bioware hasn't left us disappointed. Neverwinter Nights is undoubtedly one of the most highly-anticipated games of this year.
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